BORDERLANDS 2:HOW MARCUS SAVED MERCENARY DAY
Borderlands 2 is an action role-playing first-person shooter video game that was developed by Gearbox Software and published by 2K Games. It is the sequel to 2009's Borderlands and was released for the Microsoft Windows, PlayStation 3,Xbox 360 and OS X platforms. As with the first game, Borderlands 2 players complete a campaign consisting of central quests and optional side-missions as one of four treasure seekers, "Vault Hunters", on the planet Pandora. Key gameplay features from the original game, such as online collaborative campaign gameplay; randomly generated loot, such as weapons and shields; and character-building elements commonly found in role-playing video games are inBorderlands 2.
The game was released to critical acclaim on September 18, 2012. Downloadable content for the game has also been released. The Game of the Year Edition of the game was released in October 8, 2013 in the U.S. and October 11 internationally, including all the previous downloadable and upgrade packs except for the new campaign.[2][3][4] A PlayStation Vita version has been confirmed for release in 2014, and is being developed by Iron Galaxy Studios in collaboration with Gearbox
GAMEPLAY:
Borderlands 2's gameplay is similar to its precedessor. Players choose between different weapon types such as shotguns, snipers, assault rifles, etc. Each weapon has a unique manufacturer, and different company's weapons have different effects. A Tediore weapon, for example, when reloaded, is thrown and explodes on enemy contact, or after a short period of time before re-materializing into the player character's hands with a full clip of ammo. Players have a standard melee attack that is bound to their character. This attack can be augmented through skill trees and class mods. A player has access to an "Action Skill". This Skill is unique for each class, and the character's skill trees will influence the way action skills work. For instance, the Assassin's Skill allows him to go invisible and project a decoy of himself in front of him. His next attack, melee or ranged, will have increased damage and critical hit damage. His skill trees allow him extend the amount of time his skill lasts by killing enemies, they can allow him to deal more melee damage to tougher targets, or can specialize him a different way, and get bonuses to sniping, or a tree for both. As a player earns more kills, defeats bosses, or completes quests, experience points are collected, which can be spend on skills. When a new rank is achieved, the player earns a token that can be used to instantly increase base stats, such as fire rate, recoil reduction, damage, critical hit damage, melee damage, health, etc. These base stat attributes carry over to every character.
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